RotMG Character Stats (2024)

RotMG Character Stats (1)

In RotMG there are 8 stats that affect your character. Each class has a different maximum that their stats can reach. Knight for example can reach 40 defense while most others cap at 25 defense. Using a stat potion will increase your stats based on its type. Potions are found throughout a lot of content, mostly from dungeons and events. Sprite World is great for farming dexterity potions for example.You can also getevery potion hereinstantly.

HP (Hit Points)
Your health. When it reaches below 0, you die.
When you have only 20% of your health and less, your character starts to blink red and you should drink some health potions or nexus before you take any further damage.

MP (Magic/Mana Points)
Your magic. This is expended to use abilities. Usage depends on what class and ability item tier you are using.

ATT (Attack)
Increases the amount of damage done by weapons. Attack does not affect ability damage.
Damage Multiplier if Weak = 0.5Damage Multiplier normal = 0.5 + ATT / 50 = (ATT + 25) / 50Damage Multiplier with Damaging = Normal * 1.25
Therefore,
Damage = Random(MinDamage, MaxDamage) * Damage Multiplier
Starting with a base of 50% of weapon damage at 0 ATT, each point increases damage by 2% of weapon damage. Examples:
10 ATT Priest with a Fire Wand (30-55 DMG) = 21-38 DMG83 ATT Warrior with a Sword of Acclaim (220-275 DMG) = 475-594 DMG
Note: In game, the highest weapon base damage value is actually never rolled. Thus the effective weapon base damage range always is one less than stated in the weapon description. For example, the effective weapon base damage range of the Fire Wand (originally 30-55 DMG) is 30-54 DMG. Taking this into account, the previous two examples would change as follows:
10 ATT Priest with a Fire Wand (30-54 DMG) = 21-37 DMG83 ATT Warrior with a Sword of Acclaim (220-274 DMG) = 475-591 DMG

DEF (Defense)
Decreases the amount of damage taken.
Straight 1 point per 1 damage reduction, but caps at 90% of total damage. This means that every shot will do at least 10% of its damage to the player. Example:
60 DMG Attack against 20 DEF = 40 DMG60 DMG Attack against 54 or higher DEF = 6 DMG

SPD (Speed)
Increases the speed at which the character moves. Base (0) is 4 tiles per second, then each point adds about 0.07467 tiles per second.
Actual speed in T/s (tiles per second) = 4 + 5.6 * (SPD / 75) = 5.6 * (SPD + 53.5) / 7550 SPD: 7.733 T/s75 SPD: 9.6 T/sT/s while Speedy: Normal * 1.5 (75 SPD with Speedy means 14.4 T/s movement speed)

DEX (Dexterity)
Increases the speed at which the character attacks. Base (0) is 1.5 attacks per second, then each point adds about 0.0867 attacks per second.
A/s (attacks per second) = 1.5 + 6.5 * (DEX / 75) = 6.5 * (DEX + 17.3) / 7550 DEX: 5.833 A/s (350 per minute)75 DEX: 8 A/s (480 per minute)A/s while Berserk: Normal * 1.25 

VIT (Vitality)
Increases the speed at which hit points are recovered. Base (0) is 1.0 HP per second, then each point adds about 0.24 HP per second.
HP/s (hp per second) = 1 + 0.24 * VIT = 0.24 * (VIT + 8.3)40 VIT: 10.6 HP/s75 VIT: 19 HP/sHP/s while Healing: Normal + 20 (75 VIT with Healing means 39 HP/s)

WIS (Wisdom)
Increases the speed at which magic points are recovered. Base (0) is 0.5 MP per second, then each point adds about 0.12 MP per second.
MP/s (mp per second) = 0.5 + 0.12 * WIS = 0.12 * (WIS + 8.3)50 WIS: 6.5 MP/s75 WIS: 9.5 MP/s
Some abilities gain an increase in power if Wisdom exceeds 50 (30 for Warriors); this is calledWisMod. A high Wisdom stat increases the intensity, range, and duration of PriestTomes, PaladinSeals, and MysticOrbs, theradiusand damage of NecromancerSkulls, the number of targets and damage of SorcererScepters, and the radius and duration of WarriorHelms. Some attributes improve with every point of Wisdom, typically damage and radius. Other attributes only improve every ten points of Wisdom over the threshold, such as the duration of applied status effects. Certain untiered items may have smaller or larger increments of Wisdom required to improve an attribute.

For example: A Priest with 75 Wisdom using a tiered tome will see an improvement of 2.5 tiles to their tome’s radius, 2 seconds to the duration of the applied healing status effect, and an additional 60hp healed. If the Priest equips an item to improve their Wisdom to 80, the radius will increase to 3 tiles, the healing duration to 3 seconds, and their tome will heal an additional 90hp.

Potion of Life: will increase your maximum HP by 5 points

Potion of Mana:will increase your maximum MP bar by 5 points

Potion of Attack:will increase character ATT skill by 1 point

Potion of Defense:will increase character DEF skill by 1 point

Potion of Speed:will increase character SPD skill by 1 point

Potion of Dexterity:will increase character DEX skill by 1 point

Potion of Vitality:will increase character VIT skill by 1 point

Potion of Wisdom:will increase character WIS skill by 1 point

Greater Potions will increase stats by double their respective normal versions.

Information sourced from RealmEye

Back to blog

RotMG Character Stats (2024)
Top Articles
Latest Posts
Article information

Author: Msgr. Benton Quitzon

Last Updated:

Views: 6336

Rating: 4.2 / 5 (43 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Msgr. Benton Quitzon

Birthday: 2001-08-13

Address: 96487 Kris Cliff, Teresiafurt, WI 95201

Phone: +9418513585781

Job: Senior Designer

Hobby: Calligraphy, Rowing, Vacation, Geocaching, Web surfing, Electronics, Electronics

Introduction: My name is Msgr. Benton Quitzon, I am a comfortable, charming, thankful, happy, adventurous, handsome, precious person who loves writing and wants to share my knowledge and understanding with you.