Access: The Final Shape is required to access Prismatic subclasses
Prismatic subclasses allow Guardians to wield both Light and Darkness simultaneously and unlocking new ability combos.
The Final Shape launches on June 4, learn more here.
Destiny 2: The Final Shape – June 4, 2024
Exotic class items shown below will be available to earn from a new activity that unlocks after the Raid World Rist, at the beginning of Week Two. Stay tuned for more details!
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (1) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (1)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Prismatic-Hunter-screen.png?resize=1024%2C573&ssl=1)
PRISMATIC HUNTER
“The Prismatic Hunter is evasive and maneuverable, grappling around the battlefield and leaping to advantageous positions with Ascension. Their starting Prismatic build enables that maneuverability, with Winter’s Shroud providing a handy debuff that Stylish Executioner (which now triggers by defeating an enemy afflicted byanysubclass debuff) can activate from, providing easily accessible Invisibility to reposition to wherever you need to be with safety.” -Bungie
Prismatic Abilities (Hunter)
You will be able to choose between the different Light and Darkness abilities from each column below.
Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
---|---|---|---|---|---|
Storm’s Edge | Marksman’s Dodge (starting) | High Jump (starting) | Combination Blow | Arcbolt Grenade | Ascension |
Golden Gun: Marksman (starting) | Gambler’s Dodge (starting) | Strafe Jump (starting) | Knife Trick (starting) | Swarm Grenade (starting) | Gunpowder Gamble |
Silence and Squall (starting) | Acrobat’s Dodge (starting) | Triple Jump (starting) | Withering Blade (starting) | Duskfield Grenade(starting) | Winter’s Shroud (starting) |
Silkstrike | Blink (starting) | Threaded Spike | Grapple | Threaded Specter | |
Shadowshot: Deadfall | Snare Bomb | Magnetic Grenade | Stylish Executioner (starting) |
- (starting) indicates abilities that are included in your starting Prismatic build during the first mission of The Final Shape.
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (2) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (2)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/HunterGrenade.png?resize=468%2C134&ssl=1)
Transcendence Grenade (Hunter)
The following grenade (deals both Light and Darkness damage types) becomes available when Transcendent:
Hailfire Spike
Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone.
NOTE: Transcendent Grenades are unique to each class.
Exotic Class Item (Hunter)
Available to earn starting at the beginning of week two (June 11) from a new activity.
Essentialism Exotic Cloak
First Column | Second Column |
---|---|
SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. | SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
SPIRIT OF THE INMOST LIGHT Using an ability empowers the other two abilities granting them improved energy regeneration. | SPIRIT OF THE SYNTHOCEPS Improved melee damage when you’re surrounded. |
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. | SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
SPIRIT OF THE DRAGON Using your class ability reloads all weapons and increases weapon handling speeds for a brief time. | SPIRIT OF THE CYRTARACHNE Gain Woven Mail when you use your grenade. |
SPIRIT OF GALANOR Hits and final blows with your Super will return Super energy after it ends. | SPIRIT OF THE GYRFALCON Your Void weapons gain Volatile Rounds after you emerge from being invisible. |
SPIRIT OF THE FOETRACER Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability’s element. | SPIRIT OF THE LIAR Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch. |
SPIRIT OF CALIBAN Powered melee final blows trigger an ignition. | SPIRIT OF THE WORMHUSK Dodging gives a small health and shield bump. |
SPIRIT OF RENEWAL Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage. | SPIRIT OF THE COYOTE Gain an additional class ability charge. |
NOTE: Exotic class item perks require the Prismatic subclass.
via PC Gamer (Digital Magazine Issue 397)
PRISMATIC TITAN
“The Prismatic Titan excels at disabling enemies to make them easy targets for high-impact follow-ups. Drengr’s Lash, Shackle Grenade, and Diamond Lance are all potent primers for a subsequent Consecration, Thunderclap, or powerful Unbreakable blast. Their starting build allows them to freeze targets with Diamond Lance (which can be created from any ability final blow) and wind up fully charged Thunderclaps to remove the threat from the fight in one fell swoop.” -Bungie
Prismatic Abilities (Titan)
You will be able to choose between the different Light and Darkness abilities from each column below.
Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
---|---|---|---|---|---|
Twilight Arsenal | Towering Barricade (starting) | High Lift (starting) | Shield Throw | Suppressor Grenade | Unbreakable |
Thundercrash (starting) | Rally Barricade (starting) | Strafe Lift (starting) | Thunderclap (starting) | Pulse Grenade (starting) | Knockout (starting) |
Bladefury (starting) | Thruster (starting) | Catapult Lift (starting) | Frenzied Blade (starting) | Shackle Grenade (starting) | Drengr’s Lash |
Hammer of Sol | Hammer Strike | Thermite Grenade | Consecration | ||
Glacial Quake | Shiver Strike | Glacier Grenade | Diamond Lance (starting) |
- (starting) indicates abilities that are included in your starting Prismatic build during the first mission of The Final Shape.
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (6) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (6)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/HunterGrenade.png?resize=468%2C134&ssl=1)
Transcendence Grenade (Titan)
The following grenade (deals both Light and Darkness damage types) becomes available when Transcendent:
Electrified Snare
Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.
NOTE: Transcendent Grenades are unique to each class.
Exotic Class Item (Titan)
Available to earn starting at the beginning of week two (June 11) from a new activity.
Stoicism Exotic Cloak
First Column | Second Column |
---|---|
SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. | SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
SPIRIT OF INMOST LIGHT Using an ability empowers the other two abilities, granting them improved energy regeneration | SPIRIT OF SYNTHOCEPS Improved melee damage when you’re surrounded. |
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. | SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
SPIRIT OF SEVERANCE Powered melee or finisher final blows unleash a damaging explosion. | SPIRIT OF CONTACT Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted. |
SPIRIT OF HOARFROST Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created. | SPIRIT OF SCARS Final blows with weapons that have a damage type matching your Super’s element create a burst of healing around you that grants allies restoration. |
SPIRIT OF THE ETERNAL WARRIOR Gain a damage bonus for weapons matching your Super’s element when your Super ends. | SPIRIT OF THE HORN Your Barricade unleashes a blast of Solar energy that scorches targets |
SPIRIT OF THE ABEYANT Improves Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel further. | SPIRIT OF ALPHA LUPI Generates a healing pulse when Barricade is activated. |
SPIRIT OF THE BEAR Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy. | SPIRIT OF THE ARMAMENTARIUM Gain an additional grenade charge. |
NOTE: Exotic class item perks require the Prismatic subclass.
via PC Gamer (Digital Magazine Issue 397)
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (9) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (9)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Prismatic-Warlock-screen.png?resize=1024%2C573&ssl=1)
PRISMATIC WARLOCK
“The Prismatic Warlock brings an army to bear, summoning a horde of Bleak Watchers, Hellions, and Threadlings in the blink of an eye. Their starting build lets them lock down entire rooms with Bleak Watcher and Penumbral Blast, and their ability damage (including damage caused by shattering the frozen targets) kickstarts Feed the Void, granting grenade energy to start the cycle anew.” -Bungie
Prismatic Abilities (Warlock)
You will be able to choose between the different Light and Darkness abilities from each column below.
Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
---|---|---|---|---|---|
Song of Flame | Healing Rift (starting) | Burst Glide (starting) | Incinerator Snap | Healing Grenade | Hellion |
Nova Bomb: Cataclysm (starting) | Empowering Rift (starting) | Strafe Glide (starting) | Pocket Singularity (starting) | Vortex Grenade (starting) | Feed the Void (starting) |
Stormtrance | Phoenix Dive (starting) | Controlled Glide (starting) | Chain Lightning | Storm Grenade | Lightning Surge |
Winter’s Wrath (starting) | Blink (starting) | Penumbral Blast (starting) | Coldsnap Grenade (starting) | Bleak Watcher (starting) | |
Needlestorm | Arcane Needle | Threadling Grenade | Weaver’s Call |
- (starting) indicates abilities that are included in your starting Prismatic build during the first mission of The Final Shape.
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (10) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (10)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/WarlockGrenade.png?resize=468%2C134&ssl=1)
Transcendence Grenade (Warlock)
The following grenade (deals both Light and Darkness damage types) becomes available when Transcendent:
Freezing Singularity
Throw a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.
NOTE: Transcendent Grenades are unique to each class.
Exotic Class Item (Warlock)
Available to earn starting at the beginning of week two (June 11) from a new activity.
Solipsism Exotic Cloak
First column | Second column |
---|---|
SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. | SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
SPIRIT OF INMOST LIGHT Using an ability empowers the other two abilities, granting them improved energy regeneration | SPIRIT OF SYNTHOCEPS Improved melee damage when you’re surrounded. |
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. | SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
SPIRIT OF THE STAG Your Rift provides damage reduction to allied Guardians standing in it. | SPIRIT OF VESPER Rifts periodically release Arc shockwaves. |
SPIRIT OF THE FILAMENTS Casting an empowering rift will grant you Devour. | SPIRIT OF HARMONY Final blows with weapons that have a damage type matching your Super’s element grant you Super energy. |
SPIRIT OF THE NECROTIC Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition. | SPIRIT OF STARFIRE Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy. |
SPIRIT OF OSMIOMANCY Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further. | SPIRIT OF THE SWARM Destroying a Tangle spawns Threadlings. |
SPIRIT OF APOTHEOSIS Temporarily gain greatly increased melee and grenade regen after your Super ends. | SPIRIT OF THE CLAW Gain an additional melee charge. |
NOTE: Exotic class item perks require the Prismatic subclass.
via PC Gamer (Digital Magazine Issue 397)
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (13) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (13)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Prismatic.jpg?resize=1120%2C287&ssl=1)
Transcendence
How Transcendence works
“When you deal Light-aligned damage (Arc, Solar, and Void) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage (Stasis or Strand) or apply Darkness-aligned buffs or debuffs, the Darkness bar on the right fills. Kinetic damage fills both bars at a reduced rate, but that rate increases when either bar is filled, making it a solid choice to help a lagging bar catch up.
When both bars are full and meet in the middle, Transcendence is available. While Transcendent, your melee and grenade energy are instantly refreshed and regenerate more quickly. Dealing damage with a grenade further increases your melee regeneration rate and vice versa. Your weapon damage is slightly increased, and you are more resistant to incoming damage.”
-Bungie
Transcendent Grenades
Guardians will have a class unique grenade available when they are Transcendent:
Class | Grenade Name | Description |
---|---|---|
Hunter | Hailfire Spike | Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone. |
Titan | Electrified Snare | Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets. |
Warlock | Freezing Singularity | Throw a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets. |
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (14) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (14)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/04/Prismatic-TFS.jpg?resize=1120%2C630&ssl=1)
Prismatic Fragments
Name | Description |
---|---|
Facet of Balance | Rapidly defeating targets withLightdamage grantsmeleeenergy. Rapidly defeating targets withDarkdamage grantsgrenadeenergy. |
Facet of Bravery | Defeating targets withgrenadesgrantsVolatile Roundsto yourVoidweapons. Defeating targets withpowered meleefinal blows grantsUnraveling Roundsto yourStrandweapons. |
Facet of Dawn(starting) | Powered meleehitsagainst targets make youRadiant. Powered meleefinal blowsmake both you andnearby alliesRadiant. |
Facet of Defiance | Finishers create a detonation that eitherJolts,Scorches,Slows,Severs, or makes targetsVolatile,based on the damage type of your equipped super. |
Facet of Dominance | YourVoidgrenadesWeaken,andArcgrenadesJolttargets. |
Facet of Generosity | Defeating targets whileTranscendentcreatesOrbs of Powerfor your allies. |
Facet of Grace | Damaging targets withKineticweapons grants you bonusTranscendence energy. Defeating targets with yourSupergrants you andnearby alliesbonus Transcendence energy. |
Facet of Hope(starting) | While you have anelemental buff,your class ability regenerates more quickly. |
Facet of Justice | WhileTranscendent, your ability final blows explode. |
Facet of Protection(starting) | While surrounded by enemies, you are more resistant to incoming damage. |
Facet of Purpose(starting) | Picking up anOrb of Powergrants eitherAmplified,Restoration,Frost Armor,Woven Mail, orOvershield,based on the damage type of your equipped super. |
Facet of Ruin(starting) | This increases the size and damage of the burst when youshatteraStasis CrystalorFrozentarget and increases the size ofSolar Ignitions. |
- (starting) indicates abilities that are included in your starting Prismatic build during the first mission of The Final Shape.
Resources
SOURCES/CREDITS
Sources:
Bungie (all images via Bungie, unless noted otherwise)
- https://www.bungie.net/7/en/News/article/prismatic_deep_dive
- https://www.bungie.net/7/en/News/article/twid-05-09-2024
PC Gamer (Digital Magazine)
RELATED
CHANGES COMING ON JUNE 4:
Related Articles
📰 ARTICLES
- The Final Shape Release Update – Bungie.net
- Dev Insights: The Final Shape Armor Tuning Preview
- Dev Insights: The Final Shape Abilities Tuning Preview
- Dev Insights: The Final Shape Weapon Tuning Preview
- Prismatic Deep Dive
- Into the Light Deep Dive and The Final Shape Gameplay Preview Recap
Check on various TWID articles for more details.
Destiny Content Vault (Year 7)
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (15) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (15)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2023/08/Destiny-2-cover-2.jpg?resize=1120%2C630&ssl=1)
The following will move into the Destiny Content Vault starting on June 4:
Items Being Deprecated at the Start of Year 7
- All Bounties, Missions, Quests, Engrams, Seasonal Heirlooms, and Artifacts from Season of Defiance, Season of the Deep, Season of the Witch, Season of the Wish, and Into the Light
- All Ritual and Pinnacle Weapons and Ornaments from Tower Vendors (the gear will become available in the Monument to Lost Lights Exotic Archive)
- Legendary Shards
- Vanguard, Crucible, and Gambit Bounties (These are being replaced with a new Ritual Pathfinder rewards system.)
- Mementos (These will become one-time consumables with the launch of The Final Shape and will appear unlocked for use on any crafted weapon when consumed.)
- Dismantling these before The Final Shape launches will not add them to your crafted weapon inventories.
- Spec Mods: Boss Spec, Taken Spec, Minor Spec, Major Spec, Adept Big
- Ones Spec
- Defiant Keys
- Deep Dive Keys
- Salvage Keys
- Fishing Tackle
- Witch’s Keys
- Powerful Offerings
- Robust Offerings
- Feeble Offerings
- Lair Keys
- Wish Tokens
- Trophies of Bravery
- Resonant Alloy
- Harmonic Alloy
Learn more:
Destinations
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (16) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (16)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Destinations.webp?resize=1000%2C256&ssl=1)
- The Farm
- H.E.L.M. Wings
- The Plunge
- Dive Tank
- Athenaeum
- Spirit’s Anchor
- Hall of Champions
Campaigns and Season Narratives
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (17) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (17)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Seasonal-Narratives.webp?resize=1024%2C233&ssl=1)
- Season of Defiance
- Season of the Deep
- Season of the Witch
- Season of the Wish
- Into the Light
Activities
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (18) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (18)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Activities.jpg?resize=1000%2C256&ssl=1)
- Defiant Battlegrounds
- Salvage
- Deep Dives
- The Imbaru Engine
- Savathûn’s Spire
- Altars of Summoning
- Riven’s Lair
- The Coil
- Arenas (visit link below for full list)
- Quest Missions (Retribution, Invoke, Conjure, Sunder)
Exotic Quests and Rewards
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (19) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (19)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Exotic-Quest.webp?resize=1120%2C114&ssl=1)
- The Variable (Vexcalibur Glaive)
- We Stand Unbroken (Brazen Spark Ship)
- The Bladed Path (Laminos Sparrow)
- Wishing All the Best (Wish-Keeper Bow)
- Deep Dive: The Whetstone Encounter (Wicked Implement Scout Rifle)
- Sonar Station Rank 16 Reward (Akashic Revelation Ship)
- Spirit of Riven Rank 16 Reward (Gloaming Journeyer Sparrow)
Triumph Rewards
- Legendary Trifecta (Common Nobility Sparrow)
- Firmware Update (Scribetrace Shell)
- Aquarium Vivarium (Síocháin’s Scuba Shell)
- Weekly Wetwork (To Be Remembered Sparrow)
- Severance (Tymbal Lucidae Ship)
- Spire of Legends (Pharmakos Shell)
- Resplendent Ritual (Sparagmos Ship)
- Familiar Felines (Wyrmguard Shell)
- Reward: Ghost Shell (Laurel Shell)
- Reward: Sparrow (Fire-Gilt Quadriga Sparrow)
Vendors
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (20) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (20)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Vendors.webp?resize=1024%2C233&ssl=1)
- War Table
- Sonor Station
- Ritual Table
- Lectern of Divination
- Mara Sov
- Spirit of Riven
- Lord Shaxx (Hall of Champions)
- Arcite 99-40 (Hall of Champions)
Learn more:
The Final Shape Power Band
In The Final Shape, the Soft Cap will only require 40 Power to reach (down from the usual 150).
- Power Floor: 1900
- Soft Cap: 1940
- Powerful Cap: 1990
- Hard Cap/Pinnacle Cap: 2000
The Final Shape Raid Contest Mode: 1965
Note: Like past the campaign in Lightfall and The Witch Queen, all players who complete The Final Shape campaign on Legendary difficulty will be rewarded with a full gear set at 1960 Power (+20 into the Powerful band).
Power Level Changes
The Power system has been updated in The Final Shape to make it more intuitive and approachable. Here’s the goals they had in mind:
- Power offers a meaningful progression that rewards players with a real sense of getting stronger.
- Destiny 2 is a game you can always play with your friends, regardless of your Power level.
- Lower the barrier to entry for Destiny 2’s story content.
- Power should be intuitive and understandable, both for experienced and new players alike.
Now for a look at the changes.
Power Bands
In The Final Shape, the Soft Cap will only require 40 Power to reach (down from the usual 150).
- Power Floor: 1900
- Soft Cap: 1940
- Powerful Cap: 1990
- Hard Cap/Pinnacle Cap: 2000
The Final Shape Raid Contest Mode: 1965
Note: Like past the campaign in Lightfall and The Witch Queen, all players who complete The Final Shape campaign on Legendary difficulty will be rewarded with a full gear set at 1960 Power (+20 into the Powerful band).
Fireteam Power
- The player with the highest Power becomes the “Power Leader,” boosting others’ power within five points below theirs, unless already higher.
- Fireteam Power affects activity difficulty, while your base Power level determines rewards.
- As the Power Leader, you get a commendation boost post-activity.
Image via Bungie (Your Power level will now be displayed next to the Activity Power Cap, right by the launch button, so you can easily determine how difficult the activity will feel.)
Legacy Item Power Lock
- Power limits have been completely removed from all items.
Activity Power
In The Final Shape, activities will be split into two categories: Power Disabled and Power Enabled.
- Power Disabled activities play the same for everyone, no matter their Power level.
- Power Enabled activities, by comparison, are where you grow stronger by improving your Power. These each have an Activity Power Cap, or a Power level at which you will have achieved maximum effectiveness.
Note: Gameplay tuning in existing high-difficulty content remains unchanged.
Every Power Enabled activity falls into one of five difficulty tiers or one unique mode:
Difficulty Tier | Activity Power Cap | How to Master | Example Activities |
---|---|---|---|
Standard | 1945 | Focus on growing your Power level to the Powerful and Pinnacle caps. | Vanguard Ops, Seasonal activities, Exotic missions, raids, and dungeons |
Advanced (Previously Hero) | 1995 | Optimize your individual buildcrafting for Nightfall-style gameplay, while still matchmaking with other players. | Nightfalls |
Expert (Previously Legend) | 2005 | Optimize your fireteam composition and rely on your ability to work together as a team. | Nightfalls, Lost Sectors, Seasonal activities, Exotic missions |
Master | 2010 | Optimize your execution, leveraging the skills built by engaging with other tiers of difficulty. | Nightfalls, Lost Sectors, raids, and dungeons |
Grandmaster | 2020 | Tie it all together and demonstrate true mastery to overcome pinnacle challenges in Destiny 2. | Nightfalls |
Contest Mode | 1965 | A unique, limited-time challenge where each raider will have to demonstrate their gameplay. In this mode, Fireteam Power will not apply. | Day-one raid |
Artifact Bonus Power
- No changes, the Seasonal Artifact will be staying the same at its core.
- The number of weeks available for Seasonal Challenges has been increased, they also will getting a buff to XP rewards.
Account-Wide Power
- Gear earned on any character will drop with a Power level relative to the highest Power character on your account.
Reward Power
“For some time now, select activities (such as ritual playlists) have had a chance of dropping a Powerful reward with +1 Power for players between the Soft Cap and the Powerful Cap. In The Final Shape, we’re extending this beyond those select activities to just about every reward source in Destiny 2!”
Changes:
- Expanding the reward system to include almost every activity in Destiny 2 for earning Powerful rewards.
- Allowing players more flexibility in their choice of activities to progress towards the Powerful Cap.
- Ensuring items purchased from vendors drop at a minimum of 3 below the player’s highest Power level.
- Adjusting reacquired items from Collections to drop at a minimum of 5 below the player’s highest Power level.
Source: Bungie
Enhanceable Weapons
Reminder: All new and reprised weapons from Prophecy dungeon and Guardian Games All-Stars, as well as new weapons to the rotation for Iron Banner, Trials of Osiris, and Nightfall will all be retroactively enhanceable when The Final Shape launches on June 4.
Source: Bungie
Weapons Tuning Preview
The following information below is from this Bungie blog post.
WEAPON ARCHETYPES
Bungie has increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
- Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
Bungie was already happy with the damage output of Exotic Primary weapons and Trace Rifles, so they only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
- Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
In addition to compensating for the removal of Spec mods, Bungie has buffed some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
- Increased base PvE damage versus all combatants.
- Pulse Rifles: 20%
- Exceptions: Graviton Lance and Revision Zero’s Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
- Pellet Shotguns: 10%
- Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
- Slug Shotguns: 9%
- Fusion Rifles: 7%
- Exceptions: One Thousand Voices. (This one was just buffed.)
- Sniper Rifles: 7%
- Exceptions: Izanagi’s Burden’s Honed Edge shots and Cloudstrike’s storm. (These are both performing well.)
- Glaive projectiles: 7%
- Linear Fusion Rifles: 5%
- Pulse Rifles: 20%
- Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
- Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
- Auto Rifles and Pulse Rifles: 15%
- For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included.
- I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
- For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included.
- Submachine Guns: 10%
- Hand Cannons: 5%
- Increased damage versus Majors (orange bars).
- Trace Rifles: 20%
- Increased damage globally, including PvP.
- Machine Guns: 7%
- Swords: 7%
- Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we’ve pulled it down slightly on a handful of weapons.
- Reduced splash damage by 10%:
- Sunshot
- Trinity Ghoul
- Polaris Lance
- Graviton Lance
- Reduced splash damage by 10%:
- Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
- For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
- Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
- 2-burst: Heavy Burst
- Includes Sidearms, Hand Cannons, and Pulse Rifles.
- 3-burst: Adaptive Burst
- Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
- 4-burst: Aggressive Burst
- Includes Pulse Rifles.
- 2-burst: Heavy Burst
- Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
- Scout Rifles
- Updated the hip-fire reticle to better show accuracy and aim-assist state.
- Hand Cannons
- Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil’s Dagger and Something New returning in The Final Shape, we updated their stats.
- Crimil’s Dagger (Iron Banner)
- Stability: 23 to 31
- Handling: 23 to 31
- Magazine Size: 8 to 9
- Airborne Effectiveness: 10 to 21
- Something New (Solstice)
- Stability: 27 to 30
- Handling: 24 to 30
- Magazine Size: 8 to 9
- Crimil’s Dagger (Iron Banner)
- Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil’s Dagger and Something New returning in The Final Shape, we updated their stats.
- Low inventory Sniper Rifles were a little too low in PvE for our liking, so we’ve increased the minimum.
- Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
- Linear Fusion Rifles
- Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
- Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
- Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
- Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn’t have a gameplay effect. In this pass, we’re adjusting the blast radius.
- The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
- The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
- Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we’ve pulled the length of the wave back a little.
- Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
- The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
- Swords
- Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
- Bug fixes:
- Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
- Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword’s energy recharge delay.
- Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks.
EXOTICS
Divinity
- Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King:
- Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil’s Ruin
- Fixed an issue where the firing animation from Devil’s Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry
- Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn’s Wolfpack Rounds
- Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
- On Gjallarhorn, they will use Solar effects.
- On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice’s burn
- Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga
- Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn’t receive this cooldown.)
Necrochasm
- Intrinsic perk now provides increased reload speed after precision kills.
- Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
- Catalyst has been rebuilt.
- One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
Lament
- Reduced healing effect by 20%.
- While this weapon does inherit the 7% global buff to Swords, we’ve reduced the damage of the high end of the chained heavy attack by 20% from that point.
- This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man’s Tale
- Baseline:
- Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
- Increased reload speed benefit of Cranial Spike stacks.
- With catalyst, iwhen hip-firing:
- Slightly reduced accuracy benefits.
- Increased magnetism falloff scale (1.6 to 1.7).
- Increased baseline rate of fire from 130RPM to 140RPM.
- Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony
- Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth
- Increased area-of-effect (AoE) damage such that it doesn’t lose noticeable damage due to not dealing impact damage.
- Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker
- Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
- Increased reserve ammunition by 3.
Cerberus+1
- Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
Bastion
- Reworked Saint’s Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana’s Vow
- Breaking a matched shield or piercing a Champion’s Barrier will cause the target to ignite.
Deterministic Chaos
- This weapon is now intrinsically anti-barrier.
- The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
- Heavy Metal now causes every 4th bullet to make targets volatile.
- Vexadecimal now causes every 16th bullet to also weaken targets.
The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons)
- The Fundamentals now maintains its state across death or respawn.
PERKS
Alacrity
- Will no longer work in Rumble.
Archer’s Gambit
- Reduced draw time buff from 66% to 60%.
- Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber
- Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction
- Special: About 15% smaller AoE size and 20% less damage.
- Heavy: Same AoE as before and 30% more damage.
Eddy Current
- Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
- Also provides a bonus to handling and a 5% scalar on each stat at base.
- Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog
- Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability
- These no longer drop off when pulling out a Ghost or similar actions.
- Now partially refill the weapon’s magazine on activation.
Chill Clip
- Adjust the number of slow stacks applied based on properties of the weapon.
- In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
- All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground
- Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
- PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
Killing Tally
Perks that currently match your equipped subclass have been changed as follows:
- Osmosis and Tessellation now match the damage type of your equipped grenade.
- Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct
- Now refills from reserves instead of from thin air and should trigger more reliably across weapon types.
Source: Bungie
Abilities Tuning Preview
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (26) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (26)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/FrontPageBanner_PC_1920x590-2.webp?resize=1120%2C344&ssl=1)
The Final Shape Abilities Tuning Preview
Stasis Subclasses
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (27) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (27)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Stasis-Subclasses-1.jpg?resize=1024%2C315&ssl=1)
Frost Armor
- New Frost Armor keyword:
- You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.
- Reduces damage from PvE combatants by 4.5% per stack and from enemy players by 2% per stack.
- Whisper of Rime reworked:
- No longer grants a Stasis Shard Overshield when collecting a Stasis Shard.
- Now increases the maximum duration and stack count of your Frost Armor.
More details
“Frost Armor is a stacking buff that reduces incoming damage, with greater damage reduction as your stacks increase. At launch, Frost Armor will be granted from a variety of sources, including the Tectonic/Grim/Glacial Harvest Aspects, Fragments, and Exotic armor. By default, you can build to a maximum number of 5 stacks of Frost Armor that last 9 seconds, but with the newly reworked Whisper of Rime Fragment, Frost Armor’s maximum lifetime increases to 13 seconds and can build to a maximum of 8 stacks. Unlike the Stasis Shard Overshield, Frost Armor remains active when your Super is cast, though its effectiveness is significantly lower while your Super is active.”
-Bungie
Harvest Aspects
- All Harvest Aspects:
- Added new behavior:
- While Grim, Tectonic, or Glacial Harvest is equipped, Stasis Shards grant a small amount of health and a stack of Frost Armor.
- Large Stasis Shards from Grim Harvest grant more health and Frost Armor stacks.
- All Harvest Aspects now have a standardized cooldown when a large number of Shards are created very quickly.
- Added new behavior:
- Tectonic Harvest:
- Now creates a Stasis Shard when shattering a frozen target in addition to shattering Stasis crystals.
More details
One long-standing piece of feedback we’ve received is that Stasis Shards felt too limited, requiring a specific Aspect to generate. Because Stasis Shards are created for all allied players at once (rather than being a shared consumed resource like Tangles or a local-only resource like Firesprites, Ionic Traces, or Void Breaches), it would be easy for the number of Stasis Shards on the field to spiral out of control if we were to make their creation intrinsic to the damage type. Instead, we’re increasing the number of sources that players can build into to generate them—more on this shortly—and increasing their value when collected with a Harvest Aspect equipped.
When Tectonic, Grim, or Glacial Harvest is equipped, in addition to their previous behavior, collecting any Stasis Shard now grants a small amount of health and a stack of Frost Armor. Alongside this increased potency, we’re also implementing a shared cooldown on rapid Stasis Shard creation. This cooldown is intended to be pretty generous, and primarily limits cases of oppressive behavior, like triple Behemoth Trials squads.
-Bungie
Armor
- Renewal Grasps:
- Replaced generic damage resistance with Frost Armor:
- On entering your Duskfield Grenade volume, you or your allies gain a stack of Frost Armor.
- About every 0.9 seconds while in the volume, an additional Frost Armor stack is granted, resetting your timer.
- Ballidorse Wrathweavers:
- Replaced Stasis Shard Overshield with Frost Armor when you activate your Rift or use your Winter’s Wrath shatter attack.
- Replaced generic damage resistance with Frost Armor:
New Fragment
- Whisper of Chill:
- Stasis weapon final blows have a chance to create a Stasis Shard.
Whisper of Chains
- No longer grants passive damage resistance when near a Stasis crystal or frozen target.
- Now grants a chance to create a Stasis Shard when defeating a target while you have one or more stacks of Frost Armor.
Whisper of Fractures
- No longer increases melee energy regeneration while surrounded by enemies.
- Now grants a stack of Frost Armor when you shatter any frozen target with a melee attack.
Whisper of Torment
- Grenade energy gains are no longer dependent on your current health value. Base grenade energy regeneration amount per incoming damage event increased from 5% to 7%.
- While you have Frost Armor, energy per damage event increases from 7% to 12%.
Whisper of Reversal
- While you have Frost Armor, dealing or receiving physical melee (i.e., not projectile melee) damage slows your victim or attacker.
Stasis Shatter
- Increased base PvE shatter damage from 200 to 400.
- Fixed an issue where bosses auto-shattering were being hit by two instances of shatter damage.
- Fixed an issue where players in an active Super would show immune damage flyouts when automatically breaking out of Stasis freeze.
Warlock
- Iceflare Bolts:
- Increased maximum number of seekers created before going on cooldown from 5 to 7.
Titan
- Shiver Strike:
- Increased damage vs. PvE combatants by 10%.
- Increased size of melee target search area cone by about 50%.
- Increased maximum lunge tracking angular speed from 7 degrees per second to 21 degrees per second.
- Glacial Quake:
- Now automatically begins sprinting when the player throttles forward.
- Cryoclasm:
- Removed sprint time requirement. Cryoclasm now goes on cooldown for 4 seconds after one extended slide.
- Diamond Lance:
- Increased thrown Diamond Lance detonation radius from 3.5 meters to 5 meters.
- Increased Diamond Lance slam detonation radius from 6.75 meters to 8 meters vs. PvE combatants.
- Diamond Lance now shatters Stasis crystals on direct impact.
- Reduced Diamond Lance pickup interaction time from 0.2 seconds to 0.1 seconds, matching Strand Tangles.
- Increased Diamond Lance pickup interaction radius from 0.7 meters to 3 meters, matching Strand Tangles.
Hunter
- Winter’s Shroud:
- Added new behavior:
- Slowing targets briefly increases your class ability regeneration rate.
- Bonus is reduced in PvP game modes.
- Now grants PvE damage reduction when activated.
- Slowing targets briefly increases your class ability regeneration rate.
- Added new behavior:
- Touch of Winter:
- Glacier Grenade:
- Added an additional Stasis crystal to the ring formation, increasing total count from 6 to 7.
- Glacier Grenade ring now forms over 0.27 seconds, rather than instantly.
- Coldsnap Grenade:
- No longer chains an additional time while Touch of Winter is equipped.
- Instead, seekers now duplicate when they freeze a target.
- Second and third seeker chains now create a medium and large Stasis crystal respectively, rather than every chain creating a small crystal.
- Glacier Grenade:
- Silence & Squall:
- Increased Squall maximum travel speed by 10%.
- Squall storm now slows down when any target is within its area of effect to reduce instances where it could overshoot its target.
- Increased damage and slow tick rate vs. PvE combatants by about 40%, bringing its freeze time from approximately 0.8 seconds to ~0.5 seconds.
Well of Radiance
- Now grants radiant for 8 seconds when players exit the Well of Radiance area.
- Reduced player survivability while standing in the Well of Radiance aura.
- Reduced healing per second from 100 to 50 health points, matching restoration x2.
- Increased heal on cast from 40 to 300 health points.
- Reduced damage resistance vs. non-boss combatants from 40% to 20%.
- Reduced damage resistance vs. boss combatants from 40% to 10%.
- Note: damage resistance vs. enemy players is unchanged.
- Increased maximum Orbs of Power from defeating targets while in your Well of Radiance aura from 4 to 5.
Ward of Dawn
- Armor of Light:
- Removed Armor of Light overshield. Ward of Dawn now immediately applies a full Void Overshield to the caster and allies that enter its dome.
- Armor of Light now instead grants additional damage resistance to players inside the Ward of Dawn:30% vs. enemy players and 60% vs. enemy combatants.
- Effective health of players inside the Ward of Dawn dome remains roughly the same as it was before vs. PvE combatants.
- Effective health of players inside the Ward of Dawn is significantly lower than it was before vs other players in PvP, and cannot be further increased by stacking Bastion Barricades inside the Ward to gain additional Overshield layers.
- Allies near the Ward of Dawn dome now have Void Overshield trickled on over time, similar to the volume behind a Bastion barricade.
- No longer provides Weapons of Light by default. This behavior has been moved to the benefits of Helm of Saint-14.
- The Ward of Dawn caster can now generate additional Orbs of Power by defeating enemies with melee attacks in or near their Ward of Dawn dome.
Arc Subclasses
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (28) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (28)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Arc-Subclasses-1.jpg?resize=1024%2C315&ssl=1)
Hunter
- Arc Staff:
- Heavy palm strike attacks and heavy air slam blind enemies.
- Disorienting Blow:
- Decreased base cooldown time from 100 seconds to 90 seconds.
- Tempest Strike:
- Added additional damage resistance vs. PvE combatants when activated, lingering for a short duration after the attack.
Warlock
- Lightning Surge:
- Added additional damage resistance vs. PvE combatants when activated, lingering for a short duration after the attack.
- Ball Lightning:
- Increased the final arming shape size by 30%.
- Fixed an issue where the arming shape was offset upward, higher than the maximum damage range of the projectile’s detonation.
Titan
- Thunderclap:
- Added additional damage resistance vs. PvE combatants when activated, lingering for a short duration after the attack.
- Increased minimum damage vs. PvE combatants by 20%.
- Increased maximum damage vs. PvE combatants by 33%.
- Increased maximum damage vs. enemy players by 14%.
- Knockout:
- Increased bonus damage granted to powered melee attacks vs. PvE combatants from 25% to 50%.
- Reworked healing behavior:
- No longer unstuns health regeneration on melee defeats. Now instantly grants a chunk of healing that scales with the type of target defeated.
- Player: 30 health points.
- Minor combatant: 50 health points.
- Major combatant: 75 health points.
- Champion+ combatant: 100 health points.
- No longer unstuns health regeneration on melee defeats. Now instantly grants a chunk of healing that scales with the type of target defeated.
- Touch of Thunder:
- Storm Grenade:
- Increased tracking travel speed when targeting PvE combatants by between 0.5 and 1 meters per second, increasing with the storm’s lifetime.
- Storm Grenade:
- Touch of Thunder:
- Lightning Grenade:
- Now applies jolt after the first damage event, rather than prior.
- Lightning Grenade:
Arc Grenades
- Storm Grenade:
- Increased damage vs. PvE combatants by 20%.
- Touch of Thunder variant’s damage is unchanged.
- Skip Grenade:
- Increased damage vs. PvE combatants by 15%.
- Arcbolt Grenade:
- Increased damage vs. PvE combatants by 15%.
Arc Fragments
- Spark of Recharge:
- Ability regeneration bonus now persists until the player returns to full shields, rather than deactivating as soon as shields begin to recharge.
- Spark of Beacons:
- Now also triggers on defeating targets with Arc Power ammo weapons while amplified.
- Spark of Frequency:
- Now also grants 15 weapon stability on powered melee hit, in addition to its reload benefit.
Solar Subclasses
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (29) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (29)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Solar-Subclasses-1.jpg?resize=1120%2C344&ssl=1)
Hunter
- Lightweight Knife:
- Now has 2 melee charges by default.
- Increased throw animation speed by 33%.
- Reduced suppression time between throws, so both knives can be thrown very quickly back-to-back.
- Note: The additional melee charge does not stack with Ophidia Spathe, due to the Exotic’s unique energy recharge behavior. We’ll be monitoring this and evaluating how things are playing once things go live.
- Knock ‘Em Down:
- Reduced internal cooldown on throwing knife refund from 1 second to 0.2 seconds.
- Golden Gun – Marksman:
- Reduced strength of Orbs of Power created on precision hit as follows:
- When hitting non-boss enemies, reduced strength from 0.75x to 0.5x of a normal Super Orb of Power.
- When hitting boss enemies, reduced strength from 0.75x to about 0.4x of a normal Super Orb of Power.
- When hitting boss enemies while Star-Eater Scales is equipped, reduced strength from 0.75x to about 0.35x of a normal Super Orb of Power.
Titan
- Consecration:
- Consecration’s slam attack can now shatter Stasis crystals.
- Ignitions generated by Consecration now deal 20% additional damage to PvE combatants.
- Fixed an issue where Consecration’s slam attack was sometimes unable to damage floating combatants while they were grounded.
- Fixed an issue where Consecration’s intended PvE damage resistance was not being applied.
- Hammer of Sol:
- Increased projectile submunition count when Sol Invictus is not equipped as follows:
- If the projectile detonates within the first 0.7 seconds of its lifetime, it now creates 4 shrapnel submunitions, up from 3.
- If the projectile detonates after the first 0.7 seconds of its lifetime, it now creates 6 shrapnel, up from 5.
- Note: When Sol Invictus is equipped, only 3 shrapnel submunitions are created, regardless of flight time.
- Shrapnel submunitions now deal additional damage when Sol Invictus is not equipped, with the damage increasing after the first 0.7 seconds of the projectile’s lifetime.
- Increased projectile submunition count when Sol Invictus is not equipped as follows:
Swarm Grenade
- Increased tracking shape size from 4 meters to 6 meters.
- Increased linger duration from 7-8 seconds to 10-11 seconds.
- Increased damage vs. PvE combatants by 20%.
Void Subclasses
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (30) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (30)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Void-Subclasses-1.jpg?resize=1120%2C344&ssl=1)
Hunter
- Snare Bomb:
- Increased linger duration of smoke after detonation from 3 seconds to 5 seconds.
- Now applies small damage over time to enemies in the smoke , which increases in strength the longer they remain in the smoke.
- Trapper’s Ambush:
- Increased linger duration of the smoke after detonation from 4.5 seconds to 6 seconds.
- Now applies Snare Bomb’s damage over time to enemies caught in its smoke.
- Fixed an issue where Trapper’s Ambush’s smoke effects could be obstructed by ground geometry.
- Stylish Executioner:
- Stylish Executioner’s weaken effect can now be applied by Glaive melee attacks.
Titan
- Shield Throw:
- Increased maximum bounce count from 4 to 5.
- Increased maximum lifetime from 3 seconds to 4 seconds.
- Now increases its tracking shape size and strength after each bounce, increasing its ability to consistently find a new target.
- Slightly increased gravity and decreased thrust speed with each bounce.
- Increased damage vs. PvE targets by 20%.
- Offensive Bulwark:
- Can now only extend Void Overshield’s timer to its normal maximum duration, to prevent an issue where players could get into a bad timer state.
- Now regenerates a small portion of your active Void Overshield with each melee defeat.
Warlock
- Chaos Accelerant:
- Charged Magnetic Grenade:
- Increased maximum intensity of physics knockback impulse by 10%.
- Increased damage vs. PvE combatants by 20%.
- Now passively decreases your Magnetic Grenade’s cooldown by 10% while Chaos Accelerant is equipped.
- Charged Magnetic Grenade:
- Pocket Singularity:
- Increased detonation damage vs. PvE combatants by about 50%.
- Nova Bomb:
- Cataclysm variant:
- Increased seeker count from 4 to 6.
- Fixed an issue where seekers could impact the environment on creation.
- Vortex variant:
- Increased Vortex linger duration from 7 seconds to 10 seconds.
- Fixed an issue where the linger visual effects were shutting off early.
- Cataclysm variant:
Strand Subclasses
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (31) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (31)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Strand-Subclasses-1.jpg?resize=1120%2C344&ssl=1)
Thread of Warding
- Reduced Woven Mail duration on Orb of Power pickup from 10 seconds to 5 seconds.
Hunter
- Ensnaring Slam:
- Detonation volume vs. enemy players is now a cylinder with a 6.5-meter radius, rather than a sphere with an 8-meter radius.
- This results in fewer instances of victims correctly attempting to counterplay by jumping but being caught by the Ensnaring Slam detonation high up in the air.
- Detonation volume vs. enemy players is now a cylinder with a 6.5-meter radius, rather than a sphere with an 8-meter radius.
- Threaded Spike:
- Reduced damage vs. enemy players from 79 to 70.
- Catching your Threaded Spike no longer breaks invisibility.
Warlock
- Weaver’s Call:
- Added new behavior:
- Defeating a target with Strand damage now has a chance to generate a perched Threadling, with a higher chance of generation from defeating more powerful targets.
- This damage can be from any source, including other Threadlings.
- Added new behavior:
Grapple Tangles and Melee
- No longer fully refresh their duration when Grappled to.
- Now increase their duration by a maximum of 5 seconds per Grapple, reducing to a maximum of 1 second added after 5 consecutive Grapples to the same Grapple Tangle.
Titan
- Into the Fray
- Reduced melee energy regeneration scalar from 4x to 3x in PvE activities.
- Unchanged in PvP activities.
- Banner of War
- Reduced maximum timer from 30 seconds to 24 seconds.
- Melee, Glaive melee, and Super damage bonus now have diminishing returns with Synthoceps as follows:
- Melee bonuses decreased from 1.4x to 1.15x.
- Glaive melee bonuses decreased from 1.25x to 1.125x.
- Super bonuses decreased from 1.4x to 1.2x.
- Melee and Glaive melee damage bonuses now have diminishing returns with Wormgod Caress, too.
- Melee bonuses decreased from 1.4x to 1.1x, based on stack count.
- Glaive melee bonuses decreased from 1.4x to 1.05x, based on stack count.
- Frenzied Blade:
- Reduced the forward offset for melee lunge target point from 0.4 meters to 0.18 meters.
Source: Bungie
Exotic Armor Tuning Preview
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (32) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (32)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/FrontPageBanner_PC_1920x590.webp?resize=1120%2C344&ssl=1)
Exotic Armor Tuning Preview
Hunter
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (33) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (33)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Prismatic-Hunter.jpg?resize=1120%2C630&ssl=1)
Hunter
Triton Vice
- No longer requires a Glaive that matches your subclass to trigger its extra detonations.
- Glaive projectile final blows now always trigger a detonation that matches the Glaive’s damage type, even when the Glaive does not match the equipped subclass.
- The surrounded effect provided by Triton Vice while wielding a Glaive now lingers on the player for five seconds after no longer being surrounded.
Dragon’s Shadow
- Triggers its effects when you use Ensnaring Slam or the new Ascension Arc aspect, opening up more buildcrafting combinations.
Foetracer
- Grants the bonus damage it inflicts on a target to weapons. The damage type also matches that of the ability used to damage that target, instead of always matching your equipped subclass. With Prismatic you can apply a variety of different damage elements with your abilities, and this change allows Foetracer to buff multiple different weapon damage types, instead of just the one that matches your subclass or Super element.
The Sixth Coyote
- Added the ability for The Sixth Coyote to create Orbs of Power from final blows after using your class ability. This is implemented as the Exotic granting a free copy of the Reaper armor mod’s effects.
Renewal Grasps
- Grants the new Frost Armor Stasis keyword, instead of a bespoke damage reduction effect.
- On entering your Duskfield Grenade volume, you or allies gain a stack of Frost Armor.
- About every 0.9 seconds, an additional stack of Frost Armor is granted, resetting your timer.
Star-Eater Scales
- Increased the Orbs of Power required to grant maximum benefits from 4 to 6.
- Reduced the increased Super energy gained per Orb of Power when the Golden Gun is equipped from 2% down to 0.5%.
Titan
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (34) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (34)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Prismatic-Titan.jpg?resize=1024%2C576&ssl=1)
Titan
Ursa Furiosa
- Now provides increased movement speed while guarding with Unbreakable.
- Also grants Super energy for guarding with Unbreakable. This energy scales based on the amount of incoming damage the shield absorbs.
Eternal Warrior
- No longer requires an Arc subclass for Arc final blows to grant its escalating Arc weapon damage bonus. This allows it to synergize with Prismatic builds more easily. Its behavior related to Fists of Havoc is unchanged.
Armamentarium
- Updated with an additional benefit beyond granting a second grenade charge. It now creates Orbs of Power from grenade final blows. This is implemented as the Exotic granting a free copy of the Firepower armor mod’s effects.
Khepri’s Horn
- Increase the damage from the Solar blast by 100% in PvE.
- The Solar blast now scorches each time it hits a target, instead of scorching only once.
- Khepri’s Horn now benefits from Ember of Eruption and Ember of Ashes (+30 scorch in PvE and +15 scorch in PvP).
Heart of Inmost Light’s Buffs in the HUD
- Now displays a single, consolidated status effect icon in the HUD to communicate its state, instead of the two to three it used before. The functionality of the Exotic is unchanged.
Synthoceps
- Reduced the amount of time that Bionic Enhancements lingers after no longer being surrounded, from 8 seconds to 5 seconds. This duration is now visible as a timer on the buff.
Severance Enclosure
- Its explosions now require line of sight to damage enemies. We also reduced the knockback intensity of these explosions, which will now launch enemies more consistently vertically.
Warlock
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (35) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (35)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Prismatic-Warlock.jpg?resize=1024%2C576&ssl=1)
Warlock
Mantle of Battle Harmony
- Now grants Super energy ranging between +1.5% and +4.5%, depending on the target type killed.
- Removed the 2-second cooldown for the perk’s activation.
Ballidorse Wrathweavers
- Activating your Rift grants you and nearby allies the maximum Frost Armor stacks when Frostpulse is equipped.
- Activating your Winter’s Wrath shatter attack grants nearby allies the maximum amount of stacks of Frost Armor. When your Winter’s Wrath ends, you gain maximum stacks of Frost Armor.
Secant Filaments’Empowering Rift
- Will reset a player’s existing Devour buff duration back to 11 seconds when they enter it, in addition to its previous behavior.
Verity’s Brow
- Requires final blows with a weapon matching your grenade’s damage type, instead of one matching your equipped subclass. This better supports using it on the Prismatic subclass.
Sunbracers
- Reduced the increased Solar Grenade duration from 4 seconds to 2 seconds.
- Reduced its increased grenade recharge rate to allow a max of 4 grenades while the effect is active, down from 5.
Cenotaph Mask
- Multiple players using Cenotaph Mask can no longer trigger its effect using a single enemy target.
- Cenotaph’s target lock visual marker is now hidden for the Exotic’s wearer and only appears to the wearer’s allies.
Powered Melee and Armor Effects
Severance EnclosureandAssassins Cowlto only trigger their effects when a player spends a melee charge (or uses a finisher) to get a final blow.
Exotic Artifice Upgrades
This comes at the cost of an Exotic Cipher and 10,000 Glimmer.
Ammo Finder Update
- Heavy and Special ammo finder armor mods will persist their progress towards an ammo brick through death. This means you will always get a finder brick if you defeat enough enemies, regardless of how many times you die along the way.
- Increased the kill requirements for both Special and Heavy ammo finders by 20% for Guardians in a fireteam (no change to Solo Guardians).
NOTE: Due to this change, ammo finder mods have been disabled in the Crucible, and player kills no longer grant ammo finder progress in Gambit.
Raid Armor Mods
Removed all mod energy costs from raid-specific armor mods.
Source: Bungie
Clan Updates
Some quality of life improvements to clans are coming with The Final Shape. Here’s a look a look at the changes arriving on June 4.
Updates
- Hawthorne will be receiving a vendor reputation track. Earn reputation by completing activities, with higher difficulties granting more progress and teaming up with clanmates gives a large progression bonus.
- The Nightfall bounty no longer requires clan level 6.
- Two new bounty types, one for Seasonal content and one for dungeons.
- All clan bounties will also grant some clan reputation.
Clan Perks
Level | Perk | Description |
---|---|---|
2 | Live Fire Sale | Raid Banners sold from Hawthorne cost less. |
3 | Bountiful Bounties | The first clan bounty completed each week grants an Exotic engram. |
4 | Of Hawks and Pigeons | Raid Rotator Challenges grant Spoils of Conquest. Trials wins grant additional Trials reputation. |
5 | Weapon Ritualist | Earn bonus crafted weapon XP from completing ritual playlist activities. |
6 | Alloy Completionist | Completing all clan challenges in a week grants an Ascendant Alloy. |
Weapons Leaving the Loot Pool
The following weapons are leaving the loot pool on June 4. Normal variants will be obtainable through focusing with their respective vendors, Adept variants are only obtainable if it is a featured weapon.
Weapon | Type | Last Week | Source | |
Unexpected Resurgence | Glaive | Out of Rotation | Trials of Osiris | |
Cataphract GL3 | Grenade Launcher | April 23 - 30 | Trials of Osiris | |
| The Messenger | Pulse Rifle | May 14 - 21 | Trials of Osiris |
| Igneous Hammer | Hand Cannon | May 21 - 28 | Trials of Osiris |
| Braytech Osprey | Rocket Launcher | April 9 - 16 | Nightfall |
| Loaded Question | Fusion Rifle | April 23 - 30 | Nightfall |
| Jorum's Claw | Pulse Rifle | April 30- May 7 | Iron Banner |
| Bite of the Fox | Sniper Rifle | April 30 - May 7 | Iron Banner |
| Pressurized Precision | Fusion Rifle | April 30- May 7 | Iron Banner |
| Swarm of the Raven | Grenade Launcher | April 30- May 7 | Iron Banner |
Destiny 2: The Final Shape – June 4, 2024
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (57) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (57)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Destiny-2-TFS-Exotic-Armor-Tuning-Hunter_v1.1.png?resize=1024%2C987&ssl=1)
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (58) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (58)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Destiny-2-TFS-Exotic-Armor-Tuning-Warlock_v1.png?resize=1024%2C988&ssl=1)
![Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (59) Destiny 2: The Final Shape - Prismatic Subclasses Breakdown (59)](https://i0.wp.com/i0.wp.com/kyberscorner.com/wp-content/uploads/2024/05/Destiny-2-TFS-Exotic-Armor-Tuning-Titan_v1.png?resize=949%2C1024&ssl=1)
— Court (@CourtProjects) May 17, 2024🌈✨ PRISMATIC SUBCLASS
Here are the standalone Prismatic Hunter, Titan, and Warlock infographics – perfect for theory/buildcrafting as we get closer to The Final Shape.
🖼️ Imgur: https://t.co/xRokr9QO3j
Full Infog from last month in QRT⤵️#Destiny2 #Destiny2art #Destiny2AOTW https://t.co/M8YavujG4i pic.twitter.com/Rg4bBhGurz